Mining at 250

By | 02.01.2018
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Mining 1 to 300 Guide
(by Highlander on EU-Terenas)

What you’re going to need:

Mining skill (obviously). Go see your local mining trainer to get trained.
A mining pick. Can't mine without one (these can also be enchanted if you want, makes absolutely no difference, but it's cool to have. Even if you have your mining pick enchanted the standard mining animation remains the same, so you actually see that nice demonslaying glow you got put on there. You will only see the glow when you equip it like a normal weapon. A player on our server even had a Crusader enchant put on their mining pick and told me that the proc happens when they mine, cant confirm this for sure, but it does seem really pointless).

Optional, but recommended extra: get the cheapest pair of gloves you can find and get them enchanted with +5 mining skill (shouldn't cost you more than 2g, as it takes 3 x Truesilver Bars and 3 x Vision Dust). Don’t bother with the +2 enchant as it's not worth it.
If you’re an engineer then make yourself a Goblin Mining Helmet mining at 250 this will add +5 to your mining skill.

Also, please remember that mining nodes only appear on the side of hills, cliffs, mountains etc. So your unlikely to find any ores in the great rolling plains, unless there is a small hill there. Also note that Darnassus has NO ore whatsoever! So if you’re a Night Elf and want to mine, get your booty over to Darkshore ASAP. So with that in mind, always follow the cliff faces or hillsides.

SIDE NOTE:  Check out this mining at 250 site that lists the best Top 15 Lists!

Got all that? Good, then lets down and dirty, Dwarf style :o)

Mining 1 to 65

Mining Copper

Estimated number of nodes to mine = 30

This bit is easy. Mine about 50 copper and smelt. You can use any of the following suggestions for mining routes or make up your own, as copper is so abundant:

*At level 50, go back to the mining trainer and learn Journeyman Mining.

Horde

· Undead: Start at the entrance to Deathknell, looking out towards Brill. Head South and follow the cliffs all the way round to The Undercity. Skip past UC and keep following the cliffs up to The Bulwark. Now head North up to Scarlet Monastery, mining at 250, hugging the cliffs as you go. When to reach the coast, head west and then south to follow the cliffs down and round to Agamand Mills. Follow those hills south again to get back to your starting point, mining at 250. Average amount of copper ore from this run, should be about 30-40.

· Tauren: Mulgore. The natural geography of this place makes it easy to run around, mining at 250. Just pick a starting point and follow the cliffs all the way around in a circle. Remember to check out the Venture Co mine on your way round. Average amount of copper ore from this run, should be about 40-50.

· Orc & Troll: You could just do whole circuits of Durotar, but there is so much copper round here that small routes are just as productive. My favorite routes are:

· Start at the gates of Orgrimmar and head East towards Skull Rock (make sure you go into Skull Rock and mine the ore there too). Head a short way south to where that Orc is standing on his lonesome, then head back West following the cliff face (keeping the Zep Tower in sight). Carry on over the road and across the top of the mining at 250 and on to the coast. Head North up to the cliff face and then East back to Orgrimmar. I get about 30-40 copper ores from this short run on a good day.

· Start at Razor Hill and head West towards the Quilboar grounds. Hug the cliff face until you reach the river, then head north until you reach Orgrimmar. Head East until you see the first little farmstead, now head south and drop into the canyon. Follow the canyon out and head South East until you reach Razor Hill again. You’ll get about 25-30 copper ores on this route.

Alliance

· Human: Start at Goldshire and head East following the cliff face to the north of Crystal Lake. When you get the north of the Logging Camp head South. Follow the river to the border of Elwyn forest and Duskwood, then head North West back towards Goldshire (make sure you visit the two mines on this route). This route should net you about 30-40 copper ores.

· Night Elves: Your going to have to go to Darkshore, as Darnassus has no ores whatsoever! So start at Auberdine and head directly east until you reach the cliffs at the edge of the map, mining at 250. Now head south, hugging the cliff face as you go. When you get to the entrance of Ashenvale, head west to the coast and then North back to Auberdine. Head out from Auberdine, directly to the East (same as you did at the start of this route), but when you reach the cliffs this time head north. Just follow the cliffs to the North and back round the coast, mining at 250, heading South again to Auberdine. I find this figure of eight pattern to be easier than taking Auberdine in one whole route, but that’s just me. Feel free to improvise it. Normally get about 40-50 copper ores from this entire route.

· Dwarves and Gnomes: Ah, the home of mining and possibly the best place to start, Dun Morogh! Mining at 250 really don’t need a route around here, copper is everywhere, if you can’t find a decent route yourself, then you’re beyond help! But, I will tell you my favourite route. Start at Kharanos and head to the Wendigo cave (you all know where that is, right?). Clear cave and then continue on West, following the cliff face. Carry on until you hit the main road then head North up to the Frostmane Hold. From there head directly east over to Shimmer Ridge, then North up to Ice Flow Lake. Now follow the cliffs down to Ironforge, on to Misty Pine Refuge and back round to Kharanos. This run normally nets me about 40-50 copper ore.

· Another good run in this area is the Gol’Bolar Quarry. Circle the outside, around the top, then drop down and into the mines. I can get about 20 copper ores on this short run.

Mining 66 – 125

Mining Tin, Silver, Incendicite and Lesser Bloodstone

Estimated number of nodes to mine = 60

This part is a pain in the butt, if you don’t have a mount (well its all a pain in the butt, if you don’t have a mount) as the Tin Veins your going to need to mine are more spread out and not as common as the Copper you just being mining. You also stop getting skill up’s from smelting after about level 85 (Silver is the last thing to give you a skill modern mining. The leg from 100-125 is also pretty bad, as Tin is green at this stage and therefore your getting skill ups at fewer intervals (just pray its a Silver spawn, instead of Tin, mining at 250, as this will still be yellow to you).

Horde & Alliance i*even on PvP servers you can still use these routes and areas.

Easiest way to level up to 125, mining at 250, is to go to The Wetlands and find Thelgan Rock (its near the entrance to Dun Algaz - 53,64 for those with location addons). There is a cave there, that is full of spiders and a quest ore called Incendicite. This is an Alliance only quest, but Horde can still mine the ore. Now the ore itself is worthless and only used to complete the quest, but you can mine it from level 65 until about level 125. The nodes respawn quickly and you can level up your mining in less than an hour if your the only mining at 250 one in the cave.
If your Alliance and want to do the quest, go see Pilot Longbeard in The Miltary Ward in Ironforge for the starting quest. He'll send you to speak to Pilot Stonegear in Kharanos, who then gives you the quest.
Thankyou to everyone who suggested this, especially Plog

Lesser Bloodstone: go to the cave in north east Arathi Highlands, just to the east of Hammerfall (path to cave is at 80,40) and mine the nodes inside. It's used as part of a quest chain that's started in Booty Bay by Corporal Mining at 250 (in the tavern). You only need to keep four of them for the quest, mining at 250.
Thanks to Garleth for this one

I actually combine two of my routes here, if I have time. They are as follows:

· Start at The Crossroads and head West towards the entrance of Stonetalon Mountains. Then head south, hugging the cliffs as you go. Follow the cliffs all the way down south until you reach Blackthorn Ridge, just north of Razorfen Kraul. Follow the cliff to the main road and over. Continue heading east and then north up to the entrance to Dustwallow Marsh. Carry on going north until you reach Northwatch Hold and then head up to the Raptor Hills and the Quilboar Village. Now head back to The Crossroads.

· Start at the bottom of the Great Lift in Thousand Needles and head northwest up to Camp Ethok, following the carlson mining face as you go, mining at 250. Continue on till you reach the border of Thousand Needles and Feralas, then head over to the other side of Thousand Needles and follow the cliffs south. Make a detour when you reach Highperch, as there are a couple of Tin / Iron veins here. Carry on heading south until you reach The Screeching Canyon. Have a mining at 250 quick run into the cave here and pick the couple veins that normally spawn here. Continue south past Freewind Post and all the way to Windbreak Canyon. Now head north, again hugging the cliff face as you go and make your way up to Splithoof Crag. There is a Centaur Village here, with a mining at 250 that can have 4 or 5 veins (both Iron and Tin). Mine it. Carry on north past Darkcloud Pinnacle and back to the Great Lift.

Combine the two routes above for a 90-minute (ish) trek that can net 100+ copper, 50-70 Tin and 30-40 Iron.

There only two other places that I bother mining for Tin and that is:

· Hillsbrad Foothills: No route here, just do full circuits.

· Ashenvale: Again no real route, just do full circuits.

But you could also try the following places:

· Wetlands: Start at Dun Modr and follow the cliffs to the southeast down towards Raptor Ridge. From here either go around Grim Batol, if you’re a high enough level to cope, or follow the cliffs towards Mosshide Fen and onto The Igan Rock. Once there head over to Dun Algaz, then north to Angerfang Encampment and mining at 250 onto Whelgars Excavation Site. Now head north past Ironbeards Tomb and back to Dun Modr.

· Do the Thousand Needle route above, but take in The Shimmering Flats as well this time.

· Desolace: If you’re Horde, mining at 250 at Shadowprey Village and head into the Valley of Spears, mining at 250. Follow that through and out and over to the Kodo Graveyard (you could do a quick circle or move on here). Head east to the Magram Village and loop round and down to Shadowbreak Ravine. Follow that through and onto the Mannoroc Coven to the west. Carry on west to the Gelkis Village and make your way back to Shadowprey Village, mining at 250. If you’re Alliance, mining at 250, then start at Nijel’s Point and head southeast to Sargeron, then south to the Kolkar Village. From here you could carry on down south and complete the Horde run or head west to the Kodo Graveyard. From the Kodo Graveyard, head northwest to Ethel Rethor and then northeast ish to Thunderaxe Fortress. Follow round to the north and up to Tethris Aran and then back east to Nijel’s Point.

· Ashenvale: start at the entrance to Ashenvale from The Barrens and head to the west. Skip round the Battleground entrance (only if your Horde) and carry on to the river. Follow the river north, trying to keep as close to bank as possible, so that you can see spawns on both sides of the river. Keep following the river till you get to just mining at 250 Xavian in the north. Now head east to the next river and cross over to Saytrnaar and onto Forest Song (watch out for those elites). Now head south through the Warsong Logging Camp if your Horde or skirt around it if your Alliance and continue on down through Felfire Hill and onto Demon Fall Canyon. Now head west through Nightsong Woods and back to your start point.

· Badlands: start at Apocryphens Rest and head south to Camp Cagg, then east to Mirage Flats. Now follow cliff face all way to Camp Boff, past Agmonds End. Head north past Dustwind Gulch and onto Hammertoes Digsite and then northwest to Angor Fortress. Now follow the cliffs west all the way to Kargath (or just before it, if Alliance) and back down to Apocryphens Rest. Remember to divert off slightly at each point where the Rock Elementals gather and mining what is stratum a quick tour of their spawn spots.

· Arathi Highlands: start at Thandoll Span and head east then north to Boulderfist Hall. Follow cliffs round to Witherbark China gold mining company and continue north up to Hammerfall. If you’re Horde, loop round the back of Hammerfall and continue on to the west. If your Alliance, go as far Drywhisker Gorge (remember to mining geforce gt 730 check inside, mining at 250 Horde and Alliance) and then loop round Hammerfall to the south and back up to the northern cliffs. Follow cliffs west to Dabyries Farmstead and then head south past Refuge Point and back down to Thandoll Span.

· Alterac Mountains: start at the entrance to the Ruins of Alterac and head west past the Growless Cave. Follow the ridge around the ruins and keep going to the end. Now drop down to the coast (you can make a series of jumps to get down, without dying). Now head north to Dandreds Fold. Head east through The Uplands, zigzagging between the two cliff faces as you go until you get to Strahnbrad. Now follow the road back to your starting point, mining at 250. If you’re a high enough level, etc solo mining into the ruins and do a quick sweep.

· Stranglethorn Vale: couple of small but good routes here. First one is to the north of Grom’Gol Base Camp. Start at Nessingwarys Expedition and follow the hills around the front of the three sets of ruins (Kalai, Balal and Zuuldaia) and then back round to the north of them and return to Nessingwarys Expedition. Second route starts mining at 250 Kurzens Compound to the north of Zul’Gurub entrance. After a quick circle around the compound, head south down to Mosh’Ogg Ogre Mound. If you’re a high level, then do a sweep of the cave and carry on south to the Ruins of Zulmamwe. Keep heading south past the Crystalvein Mine and the Ruins of Aboraz. Carry on into the Mistvale Valley, now heading west towards the main road. From here either head to Booty Bay or follow the road back up north to your starting point.

· Swamp of Sorrows: couple of nice little spots here. Check around Ithariuss Cave where the Green Whelps are and also mining at 250 The Stagalbog, mining at 250. Remember to check inside the Stagalbog.



Mining Mithril and Truesilver

Estimated number of nodes to mine = 125

*At level 225, go back to the mining trainer and learn Artisan Mining.

So now we come the real money making stuff, Mithril. This stuff is used in such quantities by Engineering and Blacksmithing that you will always sell what you mine for a good profit.

· Blasted Lands: just do full circuits, simple.

· Searing Gorge: again, just do full circuits. You can do what I do and do a full circuit of the perimeter of Searing Gorge, mining at 250, then drop down into The Cauldron and do a circuit of that (inside and outside). Also remember that at level 230, you can mine Mining at 250 Iron, so pick that up too.

· Badlands: two good places here. First is Camp Cagg. Just do a circuit round it, taking in the Rock Mining at 250 spawn point as you go. Second place is Lethlor Ravine. If you start by the Master Dragonscale Leatherworker and head into the Ravine and loop round to the north and back out and south past Uldaman back entrance, then you’ll pick up a good amount of Mithril.

· The Hinterlands: start at Aerie Peak and follow the cliff face to the south mining at 250 east. Now just go around the south cliff face until your get past Jintha’Alor, then north up to Seradane and then west back to Aerie Peak.

· Western Plaguelands: do circuits of the Ruins of Andorhal.

· Azshara: start at the Legash Encampment and head east to the Bitter Reaches, mining at 250. Loop round to the north and back mining at 250 along the coast past the Jagged Reef and then back down to the Lagash Encampment again.

· Winterspring: start at the Timbermaw tunnel entrance and follow the cliffs to the east past the Hot Springs and all the way over to Starfall Village. Just before you get there, mining at 250, head south to Lake Kel’Theril and then follow the cliffs west mining at 250 the way back to your starting point.

· Felwood: only if your there. Don’t go out of way to mine here, but if you happen to be in the area (i.e. grinding Timbermaw rep) then look out for a few Mithril nodes here.

· Stonetalon Mountains: quick circuit of The Charred Vale can net you 10-15 Mithril ores.

· Desolace: grab yourself some underwater breathing potions and head to Ranzajar Isle. Theres mining at 210 good number of Mithril nodes in the sunken ruins round here and very few people mine them, mining at 250. You can also take a run through the Valley of Spears and down to Mannoroc Coven to pick up the Mithril nodes there.

· Tanaris: bit of a long one this, but can be well worth it. Do full circuits of Tanaris, but drop down into The Noxious Lair and The Gaping Chasm to pick up the nodes that virtually nobody mining at 250, unless mining at 250 are questing in there.

Mining 251 – 300

Mining Thorium

Estimated number of nodes to mine = 160

This is the reason you took up mining, Thorium. What a moneymaker. Your also looking to get Arcane Crystal from the rich veins, which will sell for about 20g each (depends on your server).

· Un’goro Crater: just go round and round the crater, mining at 250, making sure you drop down into The Slithering Scar and take a detour into Fire Plume Ridge. Mining at 250 is loads of Thorium to be had here, which is why its farmed constantly, so you will be competing for nodes here.

· Azshara: start at the Ravencrest Monument and follow the coastal cliff all the way round to the Tower of Eldra. Then head back west to the Legash Encampment in a zigzag pattern from coast to coast. You may also want to drop into the Ruins of Eldarath and pick up the couple of nodes that spawn there. Azshara isn’t the greatest place to mine Thorium, due to its natural geography, but that does mean its less popular and therefore your likely to have less competition.

· Winterspring: start at Mining at 250 and head south to the Ice Thistle Hills. Mining at 250 a quick sweep of the yeti cave here and then back out and to the south. Keep going till you get to Owl Wing Thicket and make a small circuit there. Now you can either carry on south into Frostwhisper and Darkwhisper Gorge’s if your happy about avoiding the elites there, or you can head west over to Mazthoril for the slightly lower level elite area. Once at Mazthoril, you can either sweep the main cave (only recommended for Druids, Rogues or Hunters) or carry on up to Lake Kel’Theril and back round to Everlook.

· Blasted Lands: not a massive amount of Thorium to be had here, but good for a quick run, whilst your looking for Mithril.

· Searing Gorge: same as the Mithril run above.

· Burning Steppes: No real decent run here. Just do full circuits picking up Dark Iron as well.

· Eastern Plaguelands: start at Tyr’s Hand and head north past Lights Hope Chapel. Go past The Noxious Glade and onto Northdale, mining at 250. Head west to Northpass Tower and then south to Blackwood Lake. Carry on south to the Pestilent Scar and then onto Lake Mereldar and back to your starting point. You may want to throw in a quick diversion to The Fungal Vale, in between Northpass Tower and Blackwood Lake.

·Western Plaguelands: start at The Weeping Cave and head south to Gahrrons Withering mining at 250 then west to Dalsons Tears. Head northwest from here to the edge of Felstone Field and follow the cliffs north into the Northridge Lumber Camp. Follow the path up towards Hearthglen and then double back once you reach the watchtower. Head south and follow the cliffs all the way back round to The Weeping Cave.

Источник:




Mining at 2,898,219.250 Sol/s or 329 ZEC/day - Mining - Zcash Forum

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Leveling Your Mining from 1 to 700

This page has been updated for Warlords of Draenor

Contents

 

Mining in Warlords of Draenor

Well, it’s a bit different from before. For one, one no longer need to have mining skill, at all, in order to mine Draenor ores. All you need is your Garrison. You do need to have mining as a skill to mine the ores that are scattered about Draenor and the rest of the world.

Mining nodes in your own garrison will help raise your skill level and they do award XP if you’re not yet 100.

Skill level for general mining is no longer required, you can mine the open world ores, anywhere, with a skill level of 1. The catch is that you will only get ore fragments until your skill is high enough. Ten fragments can be combined, with a click, into one ore piece. You can also sell them on the Auction House if you like.

Once you enter Draenor you should, if you already have mining, find a scroll (as a loot drop from mining any node) that will raise your level cap from where ever it currently it to level 700. It only raises your cap, not your skill. You still have to level it as before.

Why mine instead of just using your Garrison mine? If you need more ore or if you need the older ores for selling or crafting. Also you’ll be able to get more Primal Spirits. These are traded for other materials, just talk to the Primal Trader in your Garrison.

General Mining Notes:

Mining is a great little money maker and is easy to level. Several professions demand ores and the bars that miners can create from those ores. Both items sell well on the Auction House.

Smelting is the process of making your ores into bars and doing so will increase your mining skill. Gather 40 pieces of copper ore and then smelt them. You can do the same with most of the other ores, as well. It’s perfectly possible to level your mining to the max ranks by buying each of the various ores off the Auction House and then smelting them into bars. This is expensive, but it can be done.

Under level 90 you’ll have to mine in the open world. At 90+ you can use your garrison mine.

Who needs Mining?

  • Miners looking for ores to smelt into bars
  • Jewelcrafters looking for ores to prospect (to find gems)
  • Blacksmithsneed bars to level their profession.
  • Engineers use them for all kinds of gadgets
  • Auction house traders who will sometimes buy out your ores (if you price too low) to resell at a higher price.

Mining provides XP. The higher the level of the node the more XP is provided. Nodes that are gray to you might also provide XP, depending on your level, your skill level, and the node’s level. If you are in a group the XP is split among the group, just like the XP from mob mashing.

Ores prefer some shape to their terrain. In any given zone travel along the edge of the hills and mountains. Skip the flat areas, ores rarely appear there. Sometimes you’ll find nodes underwater.

You’ll want a (flying) mount for leveling up mining, It’s painful otherwise, especially at the higher skill levels where the nodes are spaced out across the entire map making gaining skill tedious.

Mining and Smelting

When you pick up your Mining skill you will also get Smelting. With Smelting you turn the raw ore into usable bars. Smelting ore into bars will also level your mining skill. It’s entirely possbile to leveling your mining skill from nothing to the level cap just by smelting ores. Buy the ore off the Auction House (or from other players) and smelt away.

Just be sure to keep upgrading your skill so that you can be smelting ores that will actually level your skill.

Where’s the ore? A general rule of thumb is “anywhere the terrain isn’t flat.” Hill, mountains, ravines, boulder piles, underwater, etc. Keep notes on where nodes pop up and you find more easily.

 

Mining from 1 to 700

Consider grabbing the Tycoon Addon. Among other things Tycoon will put modify your main and mini maps to show mining routes for a variety of ores.

Just start mining where ever you happen to be. If your mining skill is “too low” for the node then you’ll just get fragments, but you’ll still be able to mine it, get the skill-up, and get the XP (if appropriate.)

If you’re 90+ and in Draenor you’ll find a scroll, when you mine your first node(s), that will raise your level cap to 700. You will also no longer need to see a trainer to raise that cap. Even if your skill is 1.

Under 90 you will still need to see the trainer every 75 points to raise your skill cap, though you can still try to mine any node regardless of your skill.

Type of OreMin. skill to mine Where to mine:

 1-75, Apprentice Mining, Requires level 1, Train up at 50+.

Copper Vein

1

All the starting zones, except Teldrassil See below for more detail on the starting areas.

Tin Vein

50

Ashenvale, Redridge mtns. , all the high teen to low 20s zones. Try to get your skill to 100 with Tin and Silver before moving on to Iron. Train up at 50+

Incendicite Mineral Vein

Quest only

This used to be a good ore to mine to get your skill up (from 50,) but it’s now a quest item and cannot be used to level your mining.

Silver Vein

65

N. Stranglethorn and other lev. 20 zones.

76-150, Journeyman Mining, Requires level 1, Train up at 125+

Iron Deposit

75

Feralas, Desolace, E & W Plaguelands, other level
30-39 zones. Get your skill to 150 with Iron and Gold before
moving on to Mithril. Train up at 125+

Gold Vein

115

Same areas as Iron

Mithril Deposit

150

Thousand Needles, Badlands, Burning Steppes, Searing Gorge, other areas of the same level. Train to at least 200 skill before moving onward.

151-225, Expert Mining, Requires level 10, Train up at 200+

Truesilver Deposit

165

Winterspring, Un’Goro Crater, and otherwise the same as Mithril

Thorium Vein

200

Winterspring, Silithus, other level 50ish areas

Rich Thorium Vein

215

Same as Thorium. Get to at least 275 skill before moving on. Also, train up at 275. /td>

225-300, Artisan Mining, Requires level 25, Train up at 275+

Keep mining Thorium until 275.

Fel Iron Deposit

275

Hellfire Peninsula and most Outlands areas. Get to at least 325 before moving on.

Nethercite Deposit

275

Optional ore. it has no value other than as a hand in for part of the Netherdrake quests. Find it in the floating islands off the southern edge of Shadowmoon Valley.

301-375, Master Mining, Requires level 40, Train up at 350+

Adamantite Deposit

325

Nagrand and higher Outlands zones. Make sure you’re at least 350 before moving on. Train up at 350

Rich Adamantite Deposit

350

Same as above.

Cobalt Deposit

350

Borean Tundra, Howling Fjord, and other Northrend zones. Get to at least 400 before moving on.

Khorium Vein

375

Outlands: Nagrand, Blade’s Edge Mntns, other Outlands zones.

Rich Cobalt Deposit

375

Same as Cobalt

376-450, GrandMaster Mining, Requires level 55, Train up at 425+

Saronite Deposit

400

Sholazar Basin, Icecrown, other Northrend zones. Train up at 425 and you should be at least 425 before moving on.

Rich Saronite Deposit

425

Same as above.

Obsidium Deposit

425

Mt. Hyjal and Deepholm.

Pure Saronite Deposit

450

Ulduar

Titanium Vein

450

Same as Saronite

Rich Obsidium Deposit

450

Deepholm

451-525, Illustrious GrandMaster Mining, Requires level 75, Train up at 425+

Elementium Vein

475

Deephome and the higher Cataclysm zones.

Rich Elementium Vein

500

Same as above

Pyrite Deposit

525

Uldum, Twilight Highlands

Rich Pyrite

525

Tol Barad

525-600, Zen Master Mining, Requires level 80, train up at 500.

After 525 there are no skill-ups to be gained by smelting ores.

Ghost Iron Ore

475

Goes grey at 525

White Trillium Ore
Black Trillium Ore

1 (!)

You can find either of these from Trillium veins. As of patch 5.3 these can be mines with skill level 1! You just won’t get as much ore as you would with a higher level skill. Rumor has it that veins mined during the day (server time) will return more white ore and at night tiime, more black. Mining this still will take you the rest of the way to 600 skill.

Congratulations on your maxed Mining skill!

Leveling, Achievements, Professions, and more, Level 90 faster than ever.
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Toughness – Your Profession Perk from Mining.

Toughness is dead in Warlords of Draenor.

 

Your Mining Tools

Regular picks and specialty picks and weapon picks. There’s a lot to pick from. Ok, fine, most are quest items, but a number are weapons and you can start a pick collection. Even at max level you will have an effective 610 skill with the appropriate item. All the item names are linked, even though they might not look like it, so hover over them for the item info.

The pickMining bonusNotes
Grimeo’s Mining Pick NoneJust a quest item.
Quarterflash’s Mining Pick NoneAlliance – Quest item for: quest item
Portal-Sentry’s Mining Pick NoneAlso a quest: Charred Granite 
Reinforced Mining Pick +15Not in game, was a test item.
Ironbender’s Mining Pick NoneHorde – Quest item for Black Blood
Crystal Mining Pick NoneAlliance – Quest item for The Final Sample
Earthen Mining Pick NoneQuest item for Rare earth
Crystal Mining Pick NoneAlliance – Quest item for this.
Crystal Mining Pick NoneAlliance – Quest item for this.
Mining Pick +10Your basic mining pick, sold by everyone.
Ancient Pandaren Mining Pick +10 Requires level 85, does not need to be equipped.
Various weapon picksClick through that link to see the various items. None add anything to your mining skill.
Gnomish Army Knife+10 to mining, herbalism, skinning, and maybe other skills. Will also pick you nose, scratch your back, and has a Whirly Thing, just in case.

 

 

 

Starting Out – Mining 1-50: Copper

In Warlords remember that you can start mining anywhere, or even skip it entirely and use your garrison mine. If your skill is too low, in areas other than your mine, you just get fragments until your skill is higher.

Otherwise, if you’re mining while leveling from 1…

<style=”margin-left:100px;”>Pwned

This part’s the really easy part, it should only take around 40-50 nodes at most and they spawn like crazy all over the starting zones. Teldrassil alone has no ore, of any kind. All the other starting zones are full of the stuff.

You can get the rest of your mining points by smelting your ore into bars and you will need to hit a skill of 50 before moving beyond copper.

Alliance:

Humans: Humans start in my favorite mining zone, Elwynn Forest. Seriously, it’s full of the stuff. Just run up to Goldshire, head along the path past the large lake and pick up what’s down there, and then check out the area surrounding the Logging Camp. Just doing this should gain you almost everything you need.

Hitting the mountains at the top of the map should yield a few copper veins, as well. Generally every single ore spot will have 2-5 mobs nearby or on top. Keep a lookout for groups of mobs.

Dwarves and Gnomes: Given the general association of Dwarves with Mining you’d think the Dwarf starting area would be the best place to start, right? Well, if you did, I’m here to inform you that your intuition is correct. Although *my* favorite zone is still Elwynn Forest, Dun Morogh takes the cake as copper king.

It’s rather simple here actually, just run around everywhere with the ore detector running and you’ll be at 50 in no time, at which time you can train up and start mining and smelting tin.

Night Elves: Sadly for you NEs it seems that a lush forest enviroment isn’t condusive to the production of precious minerals, (eg: copper,) so you’ll have to head down to darkshore to start your skill gain. Once you’ve reached Auberdine head for the cliffs, east, and mine everything on the way.

The moonkin caves along the way generally hold 1-4 spots each, sometimes actually at the very back of the cave itself, and should get you a bit of skill before you hit the cliffs. The cliffs themselves hold a medium amount of ore, following them south will yield a good amount until you hit ashenvale. Once you’ve done this head west to the edge of the forest/coastal area and then north back up to Auberdine. Follow this pattern in a semi-square/circle until you hit that 50 skill.

Draenei: The Draenei areas also have plenty of ore. Just run along the hills and mountains and you’ll load up in short order. Both Azuremist and Bloodmyst isles are good.

Worgen: Gilneas has a pretty fair amount of ore, as well, mainly in the southern areas, between The Blackwald and Greymane Manor, and the northest, around Emberstone mine.

 

Horde:

Undead: Your journey to gain mining skill as undead will begin at Deathknell, this is a fairly easy zone to mine due to it’s somewhat simple map design, not much in the way of big barriers, walls, annoying bugs, etc. to stop you. First thing to do is to head south following the cliffs all the way around till you hit undercity, run past as the city contains no ore, continue to follow on until you hit the Bulwark/Western Plaguelands and then north up to the scarlet monastery.

After you’ve hit the monastery skip around it and down to the coast, follow the coast west till you hit the cliffs again, at those cliffs head south to our starting point and loop again.

Orcs and Trolls: Orcs and Trolls have it easy, just like the Dwarves/Gnomes, it’s something of a just run back and forth around the huge barren red wasteland of a starting zone with ore finding on, get stacks, make a profit.

Seriously though, like all the other zones you’ll find it easy to get alot of ore by following the edges/cliffs, and durotar has a lot of edges/cliffs, and another easy path for low-levels is between orgrimmar and Sen’Jin Village(that small troll place immediately across from the valley of trials.)

Tauren: Mulgore is rather simple, it’s a big flat plain with ore along the corners. Just run around the edges of the zone with ore detection on and mine everything in sight, although personally I find mulgore to be the most boring zone I must say it’s also the least complicated of them all.

Blood Elves will find copper ore all over Eversong Woods. Same rules: follow the edges and hills.

Goblins will find their Copper veins all along the south and east sides of The Lost Isles

 

Mining into Gold (and More)

While mining is a great little money maker there are a lot of other things you can do, beyond mining, to make tons of gold. Crafting, for one. Playing the Auction House for another. Learn it all from one of the richest players in all of WoW.

 

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