Mining colony eve

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Faction: Rogue Drones Mission Type: Encounter Space Type: Deadspace Damage Received: Primarily Explosive, Also Kinetic and Thermal, Very . DOTLAN EveMaps is the leading online/interactive map/alliance/corporation resource database for Eve Online. The Angel Cartel Occupied Mining Colony is a Cosmic Signature of the DED Complex (rated 4/10) type, occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems.
Oct 08, 2012 · EVE -Survival: mining operations are a primary method of supplying the new Nation fleets with replacement vessels. Further complicating matters is the. Sansha raiding fleets are wiping out the colonists and using their own Slaves to crew the mining equipment until it fails, leaving the colony as an empty husk. Eliminating the True Sansha Foreman is the most reliable way of shutting down the entire operation. Faction: Rogue Drones Mission Type: Encounter Space Type: Deadspace Damage Received: Primarily Explosive, Also Kinetic and Thermal, Very . DOTLAN EveMaps is the leading online/interactive map/alliance/corporation resource database for Eve Online. The Angel Cartel Occupied Mining Colony is a Cosmic Signature of the DED Complex (rated 4/10) type, occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems.

Objectives

Force required
Fleet of 10 - 12 pilots (up to 15 in low/null)
2 - 3 logistics needed
Sites take about 5 - 10 minutes
Military information
Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
Mining colony eve information

Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of mining colony eve operations, mining colony eve, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships, mining colony eve. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.

Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.

Synopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Below is a list of minecraft better mining that spawn in this site. See Sansha's Manual for a full list of the incursion rats.

NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
3 Auga Hypophysis
Auga Hypophysis
325 325 m1100 1,100 m/s6000 6 km 170 m/s480 480 dps 2,400 hp20000 12 - 20 mining colony eve 51597 52k ehp
1 Eystur Rhomben

Eystur Rhomben

49 49 m3360 3,360 m/s11000 11 km 560 m/s120 pg mining dps 600 hp12000 10 - 12 km 9067 9k ehp
3 Mara Paleo
Mara Paleo
65 65 m2050 2,050 m/s60000 60 km 310 m/s-1 (no weapons)-1 (no weapons) 29505 30k ehp
1 Niarja Myelen
Niarja Myelen
53 53 m2760 2,760 m/s15000 15 km 405 m/s-1 (no weapons)-1 (no weapons) 3786 4k ehp
3 Romi Thalamus

Romi Thalamus

200 200 m1520 1,520 m/s18000 18 km 205 m/s320 320 dps 1,600 hp33000 23 - 33 km 105551 106k ehp
1 Schmaeel Medulla
Schmaeel Medulla
36 36 m4000 4,000 m/s12000 12 km 640 m/s50 50 dps 252 hp20000 12 - 20 km 9234 9k ehp
1 Tama Cerebellum
Tama Cerebellum
39 39 m2100 2,100 m/s12000 12 km 355 m/s300 300 dps 2,700 hp70200 < 70 km 8103 8k ehp

If you mine the Lyavite, the list of potential ships is expanded.

  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the amd mining drivers linux module on. Mining colony eve will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and mining colony eve damage.
  5. ^ This is the effective range of this ship, mining colony eve, presented with two values for turrets, optimal and optimal + mining colony eve falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Chemistry in mining have omni tanks. Hover over the icon for information about raw hitpoints.

Priorities

This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.

As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.

  1. ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
  2. ^ Smaller targets, mining colony eve, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.

Triggers

The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the Lyavite asteroid will trigger additional spawns.

Special requirements

This site requires 255 units of a special ore called Lyavite.
(takes up 306 m3 worth of space in your cargo hold)
Requires a range of 65km to effectively hit the Mara Paleo.
(orbits someone at 60km, potentially 5km futher away from you)
Lyavite

In order to complete this site you will need Lyavite which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, mining colony eve, all incursion communities have stopped mining the ore in the site and simply buy it calculate mining profit the market or acquire it themselves from level 2 mining missions.

See Ore runner for more details on this role.

Range

While it's not critical to fleet safety to be able to hit the Mara Paleo out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), mining colony eve, it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting Schmaeel Medullas and abandon the site, mining colony eve.

Hints & tips

  • There are three waves in this site, identifiable by mining colony eve Mara Paleo in the first wave, the lack of any Auga Hypophysis in the second and the reappearance of the Auga for the third and final wave.
  • Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
  • The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
Источник:




Mannar Mining Colony, Level 3: EVE-Survival

The Angel Cartel Occupied Mining Colony is a Cosmic Signature of the DED Complex (rated 4/10) type, occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems. The Sansha's Nation Occupied Mining Colony is {{#if:| {{safesubst:{{safesubst:#if: {{{class}}} |p1|p2}}| a Class {{{class}}}{{safesubst:{{safesubst:#if: {{{level}}} |p1|p2}}|, Level {{{level}}} | }} | }} Cosmic Anomaly | a Cosmic Signature of the DED Complex type, }} occupied by the Sansha's Nation {{#if:| | pirate faction}}. Vorkommen: HiSec, LowSec Erlaubte Schiffe: Battlecruiser/Command Ship und kleiner (jedoch kein. Planetary Interaction. There are a lot of guides written on this topic, I know - I've been reading them. So why one more? This is intended to be an absolute beginners. I startled myself a week or two ago by realizing that I had let my 10 year anniversary of becoming certified as a capsuleer pass without commemoration, celebration. EVElopedia has been discontinued. After careful consideration whilst planning upgrades and changes to Tranquility, we have decided to discontinue the EVElopedia as of.

The Angel Cartel Occupied Mining Colony is a Cosmic Signature of the DED Complex (rated 4/10) type, occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems. Sansha raiding fleets are wiping out the colonists and using their own Slaves to crew the mining equipment until it fails, leaving the colony as an empty husk. Eliminating the True Sansha Foreman is the most reliable way of shutting down the entire operation. EVElopedia has been discontinued. After careful consideration whilst planning upgrades and changes to Tranquility, we have decided to discontinue the EVElopedia as of.


Mannar Mining Colony, Level 3


Last edited by GideonDelta
Thu, 23 Aug 2012 02:37 EDT


Faction: Rogue Drones
Mission Type: Encounter
Space Type: Deadspace
Damage Received: Primarily Explosive, Also Kinetic and Thermal, Very Minor EM(NOTE: According to EVElopedia)
Extras: None
Web/Scramble: None
Recommended Damage Dealing: EM
Recommended Ships: See Comments

Single Pocket (No Gate.)


Group 1: (Aggros at warp-in.)


3x Drone Cruiser (Destructor Alvum, ~15km from beacon.)
2x Drone Destroyer (Marauder Alvior, ~15km from beacon.)

Group 2: (Appears when Group 1 is destroyed.)


2x Drone Cruisers (Annihilator Alvum)
2x Drone Destroyer (Marauder Alvior)

Blitz
Take the Broken Mining Equipment from the Parts Container, warp out.
Note: You may take up to 8,000 damage on a Blitz run with low resistances.
Done with 219 DPS tank (Rogue Drones specific).


CategoryMissions
CategoryLevel3

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